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Dragon Ball Super: Beerus Fans Debate Whether Flashy New Battle Effects Fit the Franchise

超ビルスの戦闘シーンのクオリティに海外「速いだけ」と賛否両論

Source: YouTube10 of 158 comments translatedOriginal text alongsideJapan Reacts editors

超ビルスの戦闘シーンのクオリティが話題に #ドラゴンボール #反応集YouTube · ベジータ反応集

A Japanese reaction channel's clip about Dragon Ball Super: Beerus's battle-scene presentation turned into a 158-comment argument over whether the new series' faster, more game-like combat effects actually fit how Dragon Ball has traditionally staged its fights.

The single most-liked comment, with 276 likes, dismissed the new style outright as "the kind of shallow anime that just likes being fast, like recent mobage." Dozens of replies pushed back or piled on, splitting into a camp that wants legible, weighty combat preserved and a camp defending the flashier presentation as Dragon Ball finally keeping pace with newer action shows.

This titleJapanese reactions to Dragon BallRead all 8 roundups on the title page

A Japanese reaction channel posted a clip this week built around a single claim: that Dragon Ball Super: Beerus's battle-scene quality has become a hot topic. The video's own comment section, 158 posts deep, mostly argued about one specific thing -- whether the new series' faster, more game-like combat effects actually fit how Dragon Ball has traditionally staged its fights. Several commenters pointed to a very specific reference point for that style: the mobile game Dokkan Battle, whose flashy, hyper-kinetic special-attack animations have become a visual shorthand of their own, and whose name kept coming up as shorthand for "flashy but shallow."

@つかっさん-s6x276 likes
This is just the kind of shallow anime that likes being fast for its own sake, like recent Dokkan Battle stuff.

最近のドパガキっぽいただ速いのが好きなしょうもないアニメやん

That comment pulled in far more likes than anything else on the video, and it set off a long back-and-forth. One side argued that losing Dragon Ball's traditional pacing is losing the thing that made it Dragon Ball in the first place.

@ぬぅ-o1c143 likes
I just don't want it to lose what makes it feel like Dragon Ball.

ドラゴンボールのアニメらしさは失わないで欲しいな

@ナマズンっていいよね45 likes
Overseas fans who only care about the animation -- and some Japanese fans too -- really love that kind of thing where you can't quite tell what's happening, but stuff is just moving around a ton.

作画しか見てない外国人や一部の日本人ってああゆうよくわからんけどなんか動きまくってるやつが大好きなんやな

@田中-c6o2y14 likes
It's exactly because the fights were easy to follow that even us, as little kids, could enjoy them to the fullest!!

見やすい戦闘描写だからこそ子供頃の俺たちでも、存分に楽しめたんだろ!!

Several replies sharpened that complaint into something more specific than "too fast": the real issue, they argued, is legibility -- being able to actually follow what each hit is doing and who's winning the exchange -- not raw speed by itself. For that camp, readability isn't just an aesthetic preference, it's the reason the franchise could hook kids in the first place.

@Forever_Omatsu42 likes
Ever since Z, this series has always skipped over the parts you can't track with your eyes using a shockwave sound effect or a instant-teleport cut. I just want to actually see punches thrown at a speed I can follow.

Zからずっと別に目に追えない部分はドゴン(衝撃波)とピシュン(高速移動)で省略してきた作品なんだし、目に追えるスピードの殴り合いを見せて欲しい。

@momorine20 likes
Sukuna vs. Mahoraga in Jujutsu Kaisen is a good example of what I mean -- that's not what people want from Dragon Ball.

呪術廻戦の宿儺vs摩虎羅とか良い例 ドラゴンボールに求められるのはこんなんじゃない。

@とおりすがり-e9g2 likes
Make me feel the weight of every single hit.

1発1発の重みを感じさせろ。

Not everyone agreed the new style was actually a problem, though. A quieter but confident counter-camp pushed back on the whole framing, arguing the current run already has the balance about right and that the loudest critics were reading the footage uncharitably.

@リュウ-k1s0 likes
So far, Beerus actually balances legibility and a real sense of speed at the same time -- I'd say that's pretty close to ideal for Dragon Ball.

今の所ビルスは見やすさとスピード感両立してて割とドラゴンボールとしては理想だと思う。

@けだま-f8j2 likes
Both versions are impressive, honestly, so I don't know if it's just contrarianism or people trying to one-up each other, but this kind of off-base criticism is embarrassing.

どっちもすごいのに、逆張りかマウント取りたいのか知らんけどズレた批判してるの恥ずかしい

By the end, nobody had actually changed anyone's mind about Dokkan Battle comparisons or Jujutsu Kaisen-style flash. What the thread did agree on, across both camps, was what the stakes of the argument actually are.

@rindon-l5d0 likes
Highly legible combat is Dragon Ball's whole selling point -- if it loses that, it stops being any different from everything else out there.

可視性の高い戦闘がドラゴンボールのウリなのにそれ失ったら他となんも変わらないんよ。

That's the part both camps kept arriving at even while disagreeing about everything else: nobody in the thread wanted Dragon Ball to simply look like every other flashy action show on the market. The fight was over whether the Beerus remake is actually drifting toward that or just picking up a few modern tricks without losing what made it legible in the first place -- and 158 comments in, that question was still wide open.

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FAQ

Why are Japanese fans divided over Dragon Ball Super: Beerus's battle animation?
A reaction channel's video about the new series' battle-scene quality drew 158 comments split between viewers who feel its faster, more game-like effects -- which several commenters compared directly to the mobile game Dokkan Battle -- break from Dragon Ball's traditional legible, weighty combat, and viewers who think the current run actually balances speed and clarity well.
What's the specific complaint beyond "it's too fast"?
Several commenters refined the critique to legibility rather than raw speed -- arguing Dragon Ball has always skipped untrackable motion with sound effects and instant cuts, and that the problem is being unable to follow what a hit is actually doing, not speed itself.

This is one of 8 Japanese-reaction roundups for Dragon Ball. See them all

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