Monster Hunter Wilds Ascendance: Lao-Shan Lung and Kushala Daora Return
モンハンワイルズ:アセンダンス、復活モンスターへの日本のハンターの反応

“I can say with full confidence that Lao-Shan Lung is fun. The first time, at least.”
ラオは楽しいって堂々と言えるぞ。少なくとも1回目だけは
Capcom's Monster Hunter Wilds: Ascendance reveal confirmed the return of two classic Elder Dragons — the fortress-siege titan Lao-Shan Lung and the storm-wreathed Kushala Daora. But while the Western reaction was mostly pure hype, Japanese veteran hunters met the news with something far more complicated. The thread is a tug-of-war between deep nostalgia ("just seeing Lao-Shan Lung in HD is enough") and hard-earned skepticism about whether Lao's slow siege grind will actually be fun, or a chore by the third hunt. Along the way they argue whether Kushala will be Rise- or World-based, bet that Chameleos gets benched yet again, and split hard over whether 'the grind IS the fun' or just busywork. It ends on the single most battle-scarred prediction only a longtime hunter could make.
Japanese fan reactions (excerpted from 536)
Just getting to see Lao-Shan Lung in modern HD is already more than enough to make me happy.
今の高画質ラオシャンロン見れるだけでもう嬉しすぎる
— @シャぐら160 likesI love Kushala Daora's design so much, and its Dual Blades look incredibly cool — absolute favorite. Bring Glavenus, Astalos and Gammoth back too while you're at it!
クシャルダオラ、ビジュごめちゃくちゃ好き、ほんで双剣のデザインがめっちゃカッコイイから大好き最高! ディノバルド、ライゼクス、ガムートも来て欲しい!
— @daedae0p9 likesLao really gives you that 'defending the village' feeling — I hunted him over and over. I love him that much, so honestly I'm thrilled 😊
ラオはまじで村守ってる感あって何回もやってな、それくらい大好きだから嬉しい😊
— @upoopo242 likesI'm convinced 100% of Lao's fun was way back when friends crammed into one room and we just goofed off — panic-dodging his tail, knocking each other into weird spots, being idiots together.
ラオの楽しさは大昔友達と家に集まって尻尾緊急回避や変なとこ突き落としたり皆でバカやってたのが10割だと思ってる
— @エミコッコ9 likesHe was 4th in the urgent-quest lineup. I'll never forget sticking it out for three runs in a row and having everyone else bail on me.
緊急Z順で4番目、3回付き合ったのに皆に抜けられた時は忘れられない。
— @ちゃんきよ-s7t50 likesSo nostalgic. On pure tankiness alone he was the gatekeeper of Generations Ultimate, and the second you finally beat him everyone ran Lao weapons.
懐かしすぎる タフさだけでダブルクロスの門番やってたし勝ったあとはみんなラオ武器握ってたなぁ
— @CB-baseball-like12 likesFor now I'm just praying Lao doesn't turn into a slog once they bolt him onto all of Wilds' new gimmicks.
ラオはとりあえずワイルズのギミック系と組み合わせてグダることにならないことを祈る。
— @黒黒-e5u17 likesA Lao-Shan Lung that moves at lightning speed is just Godzilla at that point.
爆速で動くラオシャンロンはもうゴジラなんよ
— @user-Pinsir6 likesThat said, I really don't want them suddenly cranking Lao's entire moveset into hyperspeed out of nowhere either 😅
かと言ってラオはアイボーのボレアスみたいに急に全体の動きがスピードアップとかされても困るんよ😅
— @まっさん-q6t98 likesIt'd honestly be hilarious if you could pull a Levi-style spin-slash off the top of Lao's head and just go flying off into the distance forever.
ラオの頭からリヴァイ斬りしたら どこまでも飛んでくとかくれたらオモロいかもしれん
— @FOREVER238n48 likesIt'll be fun, sure, but the DPS is going to be miserably low and I can already picture it becoming a chore by the third hunt.
楽しいだろうけどDPSは滅茶苦茶低くて三回目からめんどくなるイメージ
— @tosaayu16 likesSo he's only fun the first time, huh… that's ominous.
1回目しか楽しくないのか… 雲行きあやし
— @magemages5 likesBut that grind IS the fun part. I would like to state this for the record.
あの作業が楽しいんだろうが。と、主張したい
— @中村葵-j4x6 likesGrindy quests are fun though, c'mon.
作業感のあるクエスト楽しいやんけ
— @aki_06134 likesLao's whole appeal is the chaotic teamwork of that grind. Some people find it fun, some don't — but honestly that's true of every single monster.
ラオはその作業感でわちゃわちゃするのが楽しいんだよ 楽しいと思える人も居れば楽しくない人も居るってのはどのモンスにでも言える
— @メロンパン_game用1 likesIdeal Lao: a siege kill in the final area the first time, and after that you can just take him down out on the map, the way Hard Lao worked.
ラオは初回最終エリアで討伐で以降は 剛ラオみたいに道中で討伐できるようになってりゃいい
— @dishwasher_417627 likesRegular Lao could actually be taken down out on the map in Frontier too, as long as you met the conditions.
通常のラオもフロンティアは条件満たせば道中で討伐できましたよ
— @くまくま-c2l4 likesIf Kushala came back in its Rise spec I'd be happy, but knowing the dev team, there's zero chance.
クシャがライズ仕様で出てくれるなら良いけど開発的に絶対ないだろうしな
— @すずよし-v9h59 likesIs Kushala going to be Rise-based or World-based? Only Capcom knows.
果たしてクシャはライズベースなのかワールドベースにするのか すべてはカプコンにしかわからない
— @K1三代目16 likesHonestly, I'm a little burned out on hunting Kushala… I'd much rather get a revived Frontier monster!
正直クシャは狩り飽きている感じ有るよね… フロンティア産の復活モンスとか欲しいよね!
— @ゴッドラエモン11 likesI can totally see them rolling out Kushala and Teostra, benching Chameleos yet again, and dropping a brand-new Elder Dragon into that slot.
クシャとテオだけ出してナズチだけまた欠席で 別の新古龍がそのポジってのはありそう
— @誠之助-f5d35 likesChameleos is just off hiding somewhere, like always.
ナズチはどうせ隠れてる
— @yooosei2 likesHonestly, more than whether each monster is fun to hunt, I just want a TON of monsters so my builds and layered-armor options open way up.
正直狩るモンスターが楽しいかどうかより 狩るモンスターがたくさんいて装備構成とか重ね着の幅が広がるほうが嬉しいかな。
— @canipilaf3 likesGuess we'll never see the likes of Jhen Mohran or the giant-mantis types come back, much as I love them.
ジエンモーランとかカマキリみたいなのは出ることないんだろうな好きだけど
— @tarako7775 likesAnd once they speed him up → fortress getting smashed to pieces → if you don't interrupt him, I can already see the fastest siege-fail loss in history coming, clear as day.
加速した結果砦バコバコ→妨害しないと最速特殊敗北が見える見える
— @俺の名前はエビフライよろしくな9 likes
Monster Hunter: Hunters Explain Why They Hate Kushala Daora
“Not hating it would be the weird part. It's just annoying, plain and simple.”
Read this roundupThis is one of 2 Japanese-reaction roundups for Monster Hunter. See them all →
More from Japan
5,627 likesGamesYouTubeMeccha Chameleon: Japan Is Arguing Over Who Owns a Hiding Spot
A Japanese creator disguised himself as a computer monitor running an old Windows boot screen, posted it as his own original hiding spot, and got called a copycat for it. His response is now pinned at the top of the thread: he wants to know where, exactly, the line for ripping someone off is supposed to sit in a game where everyone paints from the same set of walls. Across 635 comments, the reply that ran away with the thread (5,627 likes) argues that one person using a spot once does not turn it into permanently claimed territory. Underneath it, the argument splits into vocabulary — several commenters insist the correct Japanese word here is kaburi, an overlap, not pakuri, a ripoff — and into execution, with one popular reply (614 likes) pointing out that copying an idea never copies the quality it was made with. And while all of that was happening, nineteen separate people were in the same thread telling him something else entirely.
635 comments
2,031 likesGamesYouTubeMeccha Chameleon IRL: A Top Japanese YouTuber Hid 100 Figures at Home
Hajime Syacho, one of Japan's most-subscribed YouTubers, rebuilt Meccha Chameleon as a physical game inside his own house: a hundred small figures, each hand-painted to match the exact surface it would sit on, hidden through the rooms for him and his friends to find on camera. He brought in two guests to split the job — one channel known for painting texture, and one person whose only assignment was choosing where things go. The video runs long-form rather than as a Short, and the comments treat the production as the point. Across 1,206 comments, viewers kept flagging details the crew bothered to copy from the game: an undiscovered-count readout in the corner that actually ticks down, a search timer that runs out, even the subtitle font camouflaging itself in the opening seconds. And partway down the thread, a comment with over a thousand likes reveals something the English-speaking half of this game's audience has never had to think about.
1206 comments
180 likesGamesYouTubeArmored Core VI: A 50,000-Yen Balteus Figure Announced as a "Candy Toy" — Japan Reacts
A pricey (~50,000 yen) Balteus figure from Armored Core VI: Fires of Rubicon was announced half-jokingly as a giant "candy toy" — and Japanese fans piled in. The thread cracked up at the idea of a 1,000-to-1 Xylem being physically impossible, got genuinely grateful that FromSoftware keeps the IP alive through merch even without a sequel, and argued Balteus really is near the top of the PCA's combat roster — "of course they sent their best from the start." Affectionate, broke, and ending on a line about the thing prowling your room at night.
255 comments- ColumnGames
Why Meccha Chameleon Sold 20 Million Copies. I Translated a Month of Your Comment Sections Looking for the Answer
Meccha Chameleon has sold twenty million copies in two months. A hide-and-seek game that costs about six dollars, built by two people in roughly two months, with nothing spent on advertising. Plenty of good writeups have already explained why, and the game-design arguments hold up fine. But since July 4th I have been building articles out of the overseas reaction to this game, twenty-six of them, reading a few thousand comments a night and translating them into Japanese. From where I sit, the developers did not sell this game and neither did the streamers. You did. The comment section did.