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Monster Hunter — Japanese Fans React to Kushala Daora Hate: "Not Hating It Would Be the Weird Part"
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Monster Hunter — Japanese Fans React to Kushala Daora Hate: "Not Hating It Would Be the Weird Part"

GamesYouTube7/1/26, 12:00 AM

クシャルダオラそんなに嫌いなの?日本のハンターの反応—「嫌いにならない方がおかしい」

Not hating it would be the weird part. It's just annoying, plain and simple.

嫌いにならない方がおかしいよ。だってウザいんだもん

@ラスタレム好き

On Monster Hunter, a Japanese video asked hunters point-blank whether they really hate Kushala Daora that much — and the answer was a cathartic pile-on. They blame the wind barrier that nullifies bowgun shots, the dragon wind-pressure that blocks melee, and the gut-punch that poison no longer cancels the wind, leaving "so what are we even supposed to do?" There's grudging love for a "reformed" version that finally fights fair, before a closing line lands the verdict.

A Japanese Monster Hunter reaction-collection asks hunters why Kushala Daora is the most hated monster in the series. YouTube · 燻銀チャイルド

Scroll while you watch

Japanese fan reactions (excerpted from 210)

  • @ああああ-y1l8u👍 45

    The wind barrier nullifies your bowgun shots, the dragon wind-pressure says no thanks to melee — it's just not fun.

    風バリアで弾無効にするし龍風圧で近接お断りするし楽しくない

  • @no-nt3dx👍 2

    It rejected melee and gunners equally with the dragon wind-pressure — so now neither melee nor gunners love it. That's all there is to it.

    龍風圧で近接もガンナーも等しく拒否したから 近接もガンナーも誰一人としてお前を愛さないだけ

  • @Ade0h424-マハロ👍 4

    That wind barrier basically screams "I wish gunners would just disappear!!💢💢💢" Weapon-type discrimination that starts with the director, not the players 😅

    「ガンナーなんて居なくなれば良いのに!!💢💢💢」の風バリアだもんな ユーザー以前にディレクターから始まる武器種差別😅

  • @yosu2811👍 35

    The part that sucks is how it flat-out refuses to let your attacks land. As an action game, that's a genuinely unpleasant design.

    こっちの攻撃を拒否って来るのが糞なんだよな。アクションゲーム的に大分不快な設計。

  • @怒裏留ドリル👍 58

    Killing the mechanic where poison stopped the wind is where the trash-monster era began. It's not the wind itself — it's having no decent way to deal with it. Trash of trash.

    毒で風止められる仕様無くしたのがクソモンスの始まりなんよな 風自体よりそれに対してロクな対処法がないのがクソオブクソ

  • @猫飯まっしぐら👍 44

    At first it was clearly "poison it and the wind vanishes, so use that to win!" — then they scrapped that too, and the answer to getting knocked on your butt just by getting close vanished, so it became "okay, so what are we supposed to do?" Of course people hate it. Poison finally had a clear purpose and they just deleted it — makes no sense. Same with Teostra and Nana. So "if it flies, flash pod" becoming the standard play was inevitable.

    最初は明確に「毒にしたら風が消えるから、それを利用して勝とう!」だったのに…それも無くなり、近付くだけで風で尻餅つかされるアレの対処法が無くなり「じゃあどないすんねん?」になったからね。嫌われるのは当たり前ですわ。 せっかく毒にハッキリとした意味が持たされたのに廃止って訳分からん。テオ、ナナも同じですしね。だから「飛んだら閃光」がセオリーになるのは必然ですわな。

  • @ri1944👍 13

    Even just "it does no damage but it still weakens the monster!" would have been totally fine……

    ダメージにならなくても弱体化はできます!とかでも問題なかったのに……

  • @らんらん-b5h👍 1

    In some entry they even deleted the wind-pressure-immunity skill. It's not that Kushala is bad — it's the devs pulling "the counter to your counter is that there is no counter." They're just not using their brains.

    どっかのシリーズでは龍風圧無効が消えてたよなぁ クシャが悪いんではなく対策させないのが対策とかやらかす、制作陣が脳みそ使わな過ぎるんだよなぁ

  • @金鎚とも呼ばれる鎚鋸👍 1

    World's Kushala — well, the tornadoes — have this fatal thing where if you nullify them with wind-pressure resistance, the damage hitbox inside still launches you. Why is the counterplay itself counter-patched into not working?

    ワールドのクシャ……と言うか竜巻が、龍風圧で無効化したら中のダメージ判定に吹っ飛ばされる仕様なのが致命的に終わってる。 なんで対抗策が対策されてて機能しないんだよ。

  • @ああああ-y1l8u👍 11

    The whole flash-pod stunlock thing — with Kushala you only do it because NOT stunlocking it is too tedious to bear. If it weren't tedious, the flash pods would be a waste and stunlocking is annoying too, so I wouldn't want to. But the hassle of the flash-lock is still less than the hassle of fighting it raw. So you've got no choice.

    閃光ハメもクシャルに関してはハメないと面倒くさすぎてやってられんからやるわけで 面倒くさくないなら使うの勿体ないしハメるのも面倒だからやりたくないんだよ 閃光ハメの手間>無策で戦った際の手間 だからやるしかない

  • @acount_t_0915👍 92

    A Kushala Daora that built up resistance to flash and poison stripping its wind barrier, AND learned to drop stationary tornadoes on top of that, was — to put it mildly — a literal pile of crap.

    アイボーの閃光と毒による風鎧解除に耐性つけたうえに置き竜巻まで覚えてきたクシャルダオラは控えめに言ってお排泄物でしたわ。

  • @はぐき-0421👍 32

    Near-beginner me who just started World: it boxed me into a corner with two tornadoes and stunlocked me to death, no survivors. That one I will never forgive.

    最近ワールドはじめたほぼ初心者ワイ 端っこで竜巻2個置かれて閉じ込められて無事ハメ殺されたあいつだけは許さん

  • @o0l1e3q9👍 0

    World's Kushala is trash because it constantly flies and scatters placed tornadoes. If you just watch your positioning, the wind barrier honestly isn't that big a deal — it's actually a nice mechanic that teaches you to stand in front of the head. But the flying and the time-wasting stuff like placed tornadoes — please, give it a rest.

    ワールドのクシャルダオラはいつの飛んでると配置タツマキばら撒くからクソだと思う 立ち位置さえ気を付ければ風鎧は別にそんな気にならないだろ、むしろ頭の前に立てと教えてくれるいいギミックだったと思う でも飛ぶのと配置タツマキのような遅延行動は本当に勘弁してくれ

  • @秋葉原オタク-q5y👍 10

    "Stop swinging your head around while you're downed" — I feel that way too much.

    ダウン時に頭ブンブンするなはわかりすぎる

  • @sl-q4u👍 0

    As a blademaster, yeah, the head-swinging is genuinely the worst lol.

    剣士からしたら首ブンブン振るのは確かに嫌すぎる笑

  • @左の膝からジャスタウェイ👍 0

    So the version that got so salty about head-stunlocks that its hitzones turned to garbage is the good guy now?

    頭のダウンハメ悔しすぎてゴミ肉質になったやつがいいやつ?

  • @よっちゃんねる-k4x👍 14

    🤓 "I'm salty, so I'll make it immune to flash pods." And the result was Extreme-state Kushala, a true king of garbage.

    🤓「悔しいので閃光無効にしますね」 そして出来上がったのが極限化とかいうキングオブゴミである

  • @moyashiorganic2871👍 103

    ???: "Allow me to show you the true strength of Kushala Daora."

    ???「クシャルダオラの強さ、見せましょう」

  • @ベーコンエッグ-j6d👍 17

    That negative kind of trust where you genuinely believe they'd do it.

    やりかねないと言う負の信頼

  • @pythagoras0124👍 8

    It's not "they might do it" — they already did it in World.

    @ベーコンエッグ-j6d やらかしそうってか、もうワールドでやってる

  • @cannon4000👍 2

    ???: "If we did that, everyone would just run poison weapons, and then we couldn't show off Kushala's strength, could we?"

    ???「それしたらみんな毒武器だから、クシャの強さ見せられないじゃないですか」

  • @TGOA-gu8vr👍 1

    The moment a dev says in an interview "it's a monster the staff are really attached to," I stop trusting them. With Kushala alone, the question of whether players actually have fun fighting it is completely missing. Even in the original it permanently goes into flight mode when near death — trash spec — and in World it's a towering pile of crap that nullifies every counter. Every time, my only impression is a cringe "my ultimate made-up monster" a grade-schooler would design.

    インタビューで「スタッフの思い入れがあるモンスターなんです」とか言ってる時点で信用ならない。 クシャルダオラだけユーザーがソレで遊んでほんとに楽しいのかどうかすっぽり抜け落ちてて、初代からして瀕死になると常に飛行状態になるとかいうクソ仕様で、Wでも全対策効果無効とかいうそびえ立つクソ 毎回小学生の考えた「ぼくのかんがえたさいきょうのもんすたー」みたいな寒いモンスターって印象しかない。

  • @tel2435👍 1

    At this point there's not a shred of trust left.

    もはや信用のかけらも無いな

  • @不幸さん-w4s👍 36

    A Fujitoku-produced Kushala — the landmine smell coming off that is off the charts.

    藤徳プロデュースのクシャとかいう地雷臭が尋常じゃないやつ

  • @桜ヶ咲春香👍 37

    Told to get out of the Old World, told to go home in the New World, kicked out of the jungle. And yet, strangely, you can't bring yourself to feel sorry for it. That kind of Elder Dragon.

    現大陸から出ていけと言われ、新大陸では帰れと言われ、密林からは追い出される。 けど不思議とかわいそうとは思えない。 そんな古龍。

  • @俺の名前はエビフライよろしくな👍 10

    Makes me feel like an idiot for happily heading out to hunt it with my Pukei-Pukei insect glaive. Wasted like 20 minutes before I figured it out.

    プケプケ操虫棍で嬉々として狩りに行った俺が馬鹿みてぇじゃねぇかよ。気づくのに20分くらい無駄にしたぞ

  • @omochi0427👍 6

    Kushala Daora… the Ancient Forest… ugh, my head……!

    クシャルダオラ…古代樹の森…うっ、頭が……!

  • @カカオ刺身👍 4

    The heck are you DAOra-ing at me?

    何すんダオラ

  • @tamano-e5m👍 5

    I genuinely love how it looks, though.

    見た目はホントに好き

  • @鷄と丼👍 0

    You do realize all your stat points got dumped into your design and your battle theme, right?

    お前ビジュとBGMにステータス全振りされてるからな?

  • @MSSPloject👍 52

    Doesn't leave tornadoes lingering forever, doesn't keep its distance and actually fights up close, and uses its wind for breath attacks and bigger hitboxes instead. I love the reformed Kushala Daora that learned from all its mistakes.

    長時間竜巻を残さず 距離を取らずにインファイトしてくれて 風要素はブレスや攻撃範囲の拡大に用いる 全てを反省した怪異克服クシャルダオラ好き

  • @CHICKENNANBANSUKI👍 26

    The reformed Kushala — the one that barely flies and instead specializes in fighting on the ground.

    克服クシャというあんま飛ばない代わりに地上戦特化になったやつ

  • @YN-kt8bp👍 1

    It's easy to counter, has just-right difficulty, and unlike World it doesn't drop placed tornadoes or refuse melee by flying — it's my favorite of the new monsters. But the new Shagaru, you I will not forgive.

    カウンターしやすいしほどよい強さだしワールドみたいに置き竜巻とか近接お断りで飛ばないし開国モンスの中では一番好き だけど開国シャガル貴様は許さん

  • @azma-h-wood👍 0

    I never played World so I don't know the details, but the Rise/Sunbreak Kushala is rated as a good monster, so maybe they'll tune the next one based on that version~

    ワールド未プレイだからどんなだったか詳しく知らないが、ライズ・サンブレイクのクシャは良モンスと評価されてるから、そっちをベースに調整されるんじゃないかな〜

  • @稲造新渡戸00ファン1号👍 3

    I really want poison to properly work again. I want it to be a monster that's strong in an honest way. I'm hoping for one with the bottomless aura and power that restores an Elder Dragon's dignity.

    毒はしっかり有効にしてほしいな。正統派に強いモンスターであってほしい。 古龍の威厳を取り戻す底の見えないオーラと強さを持ったモンスターであることを期待する。

  • @KaiNa0906👍 0

    Weakening it with poison is probably only fun for the first three hunts or so, and after that people will complain it's too easy — so honestly it's kind of a no-win situation.

    毒で弱体化して楽しいのはたぶん最初の3回くらいで、それ以降はヌルゲーって文句出るだろうから割と詰んでる

  • @クロワッサン大佐👍 0

    Fighting it constantly is a drag, but going once in a blue moon for a change of pace, it actually gives you that old-school Monster Hunter feeling.

    相手し続けると怠いけど、 味変くらいでたまーに行くと 昔のモンハンを感じられる奴

  • @isorokuyamamoto4032👍 1

    ✕ Strong ✕ Weak ◯ Just bad

    ✕強い ✕弱い ◯クソ

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