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Does the West Really Talk About the Animation? I Counted All 11,705 Comments I Have Translated

海外は作画を褒める、は本当か。訳したコメント11,705件を全部数えてみた

Does the West Really Talk About the Animation? I Counted All 11,705 Comments I Have Translated
Jinwoo throws a nuclear punch and the animation levels up too.
From the comments on a Solo Leveling Jinwoo vs Baran video · 5,581 likes

Back in late July I wrote that Japanese and English comment sections have different personalities. That piece was built entirely on feel, from reading both every night, and it did not contain a single number. Today I am checking my own work. As of August 23rd my archive holds 11,705 comments I have translated by hand, 7,379 of them from English-speaking comment sections and 4,326 from Japanese ones, spread across 525 articles. I ran a lexicon over every one of them and sorted them by what they were talking about. The short version: I was about half right, and the part I was most confident about turned out to be wrong.

Three out of four comments could not be sorted at all

The method is plain. Seven buckets: cried, laughed, chills, animation, been waiting for this, scared, I feel that. Each bucket is a list of phrasings, and every comment gets checked against all of them. The check runs against both the Japanese translation and the original text, so if a phrasing slips past one language the other can still catch it. Every comment in my archive exists in both languages, which is the only reason this double pass is possible.

Of the 11,705, a total of 8,774 landed in no bucket at all. Exactly 75 percent. Seeing that number first thing was a small gut punch. Three quarters of what I read every night does not even qualify as an opinion. And that is probably accurate. A line that is just a character's name. A guess about next week. A joke. A reply to the comment above. That is the actual soil of a comment section.

The lexicon also gets things wrong. The line below sits in the I feel that bucket, because it opens by addressing everyone, which is one of the signals I look for. Read it and you can see it is not empathy. It is a bit.

Everyone please do not forget that smoking considerably shortens the length of your cigarettes
From the comments on the Smoking Behind the Supermarket trailer · 900 likes

So every number below measures how many people said a thing out loud, not how many people felt it. That distinction runs through everything that follows.

The room I called a comedy club says it laughed the least

That July piece had one central claim. English comment sections are a comedy club, Japanese ones are a kotatsu with your friends. I did not doubt it for a second when I wrote it. Here is the count. Laughter vocabulary shows up in 217 of the 7,379 English-side comments, which is 2.9 percent. On the Japanese side it is 197 out of 4,326, which is 4.6 percent. Japanese comment sections say they laughed more than half again as often as yours do.

After sitting with it a while I decided my read was not wrong so much as unmeasurable the way I measured it. Nobody laughs at their own bit in writing. In a comedy club the job is not to laugh, the job is to go next. The room can be howling and the word count for laughter stays flat. In the kotatsu room people just report how they feel, out loud, with no self-consciousness about it. It was funny, she's adorable, I'm done for. The honest rewrite of my July line is that your room is louder and the Japanese room is more explicit.

Japan is the side that writes down that it cried

Tear vocabulary tilts the same way. English side, 170 comments, 2.3 percent. Japanese side, 173 comments, 4.0 percent. Almost the same raw count on a much smaller base, so the rate is over one and a half times higher. Reaction videos make the English-speaking side look like the emotional one because screaming reads well on camera. What gets written down tells a different story.

THIS is why they had to lovingly draw out Reze's whole daily commute early on (holding back tears).
From a Japanese comment section on the Chainsaw Man Reze arc · 6,806 likes

I love this one. It never says crying, it just parks a set of teary eyes at the end of the sentence. And the reason for the tears is a piece of foreshadowing the writer only understood in hindsight. This is the kind of line that stops me mid-translation. Not the shouting. The ones that explain where the feeling came from in a single clause.

One comment in thirteen is about the animation, and the title decides everything

Now the main event. People say the overseas fandom is the one that talks about animation. Across all 11,705 comments, 873 touch on animation, visuals, or music. That is 7.5 percent, one in thirteen. Split by side, the English rooms come in at 8.2 percent and the Japanese rooms at 6.2. Your side does talk about it more. The gap is a lot narrower than I expected.

Slicing by title is where it gets interesting, because the scale changes by an order of magnitude. Solo Leveling: 25 of its 94 comments are about the animation, 26.6 percent, better than one in four. Kaiju No. 8 sits at 25.6, One Punch Man at 21.1. Then One Piece, across 518 comments, comes in at 5.0 percent, and Meccha Chameleon manages 2.2 across 632. That is one comment in forty-five.

Which means animation praise is not a thing overseas fans hand out everywhere. It shows up under titles that came swinging with animation. One Piece threads are packed with theories, foreshadowing, and power-scaling arguments, and there is simply no room left for the art. What gets called a Western habit looks more like a response to how a specific set of shows is built.

For what it is worth, the Japanese comment section that talked about animation the most was Jaadugar, at 16 out of 75, or 21.3 percent. It is an unusual adaptation where the original artist's linework moves as drawn, and the Japanese audience could not really talk about anything else.

The wild thing is that Tomato Soup's original art style just moves, exactly as drawn, and it works.
From the Japanese comments on Jaadugar episodes 1-2 · 109 likes

What each room actually rewards

Last, I stopped counting what gets said and looked at what gets liked. Medians, not averages. In English comment sections the median comment sits at 44 likes, and the highest-scoring bucket is the one about waiting, about having loved this since childhood, at 77. Animation talk lands at 53, empathy at 33. In your room, admitting how long you have been following something is what pays.

Japanese comment sections have a median of 31, and their top bucket is laughter at 64. Animation talk is 23, below the overall median. Dead last, at 14, is the bucket for comments about the business around the show. Release dates, the channel, disc sales, chart positions. In English rooms that same species of comment occasionally goes up by tens of thousands. In Japanese rooms nobody seems to care.

That last place finish is the number that landed hardest for me. A Japanese comment section is a room where people only discuss the inside of the show. In July I called it a kotatsu. Not a bad image, but the defining feature turns out not to be the closeness. It is that nobody brings the outside world in.

Every number here passed through my own translation first

One confession. The lexicon reads my Japanese translations too, which means my habits as a translator are baked into these counts. Somewhere in there is an English line that was only mildly wistful until I rendered it in Japanese as something that got to me, and into the tears bucket it went. The saving grace is that the same person wrote both sides. The bias leans the same direction in both rooms, so as a comparison I think it holds up.

That is why every article here keeps the original text sitting next to my translation. If you do not like how I counted, you should be able to count it yourself. There is also a standing ranking that runs this same tally title by title, with the evidence comment rotating every week. Anyone can build a most-liked list. A ranking of what a fandom actually talked about takes 11,705 hand-translated comments to build. Finding out that half of what I believed was wrong turned out to be the fun part, so I will run it again once the pile gets bigger.

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